翻訳と辞書
Words near each other
・ Dunguaire Castle
・ Dungue Lima
・ Dunguib
・ Dungun
・ Dungunyi
・ Dungur
・ Dungurme
・ Dungworth
・ Dungworth (disambiguation)
・ Dungy
・ Dungy Head
・ Dunham
・ Dunham (surname)
・ Dunham and Miller Show
・ Dungeon Keeper (series)
Dungeon Keeper 2
・ Dungeon Keeper 3
・ Dungeon Lords
・ Dungeon Magic
・ Dungeon Master
・ Dungeon Master (disambiguation)
・ Dungeon Master (video game)
・ Dungeon Master Nexus
・ Dungeon Master's Design Kit
・ Dungeon Master's Guide
・ Dungeon Master's Guide 2
・ Dungeon Master's Guide II
・ Dungeon Master's Kit
・ Dungeon Masters Adventure Log
・ Dungeon Masters Screen


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Dungeon Keeper 2 : ウィキペディア英語版
Dungeon Keeper 2

''Dungeon Keeper 2'' is a strategy game developed by Bullfrog Productions and published by Electronic Arts in 1999〔 for Microsoft Windows. It was released in Europe and North America in June 1999. It was the sequel to ''Dungeon Keeper'' and predecessor to the canceled ''Dungeon Keeper 3''. Unlike the original, Molyneux did not have an active role in the creation of ''Dungeon Keeper 2'', though many of his ideas lived on from the previous game. Like its predecessor, players take the role of a 'dungeon keeper', building and defending an underground dungeon from the would-be heroes that invade it, as well as from other keepers. In the game's campaign mode, the player is charged with recovering the portal gems from each area in order to open a portal to the surface. This was charged as a setup for the sequel, where the gems would be used to invade the surface world and defeat the faction of goodly heroes.
The most immediate change from ''Dungeon Keeper'' is in its graphics; the world is now fully 3D. Where monsters were previously sprites, they are now 3D models. Several rooms, spells, and monsters were changed, added or removed, as were many game mechanics. For example, if a creature is dropped into the middle of a melee, it is stunned and vulnerable for a few seconds before getting up to fight. One major feature of the game is its "My Pet Dungeon" mode, which features sandbox-style play where players have a nearly unlimited amount of time to construct a dungeon uninterrupted, and wherein heroes only invade the dungeon if the player chooses to trigger it.
The game was planned for release on the Playstation 1 but was later cancelled for unknown reasons. 〔https://groups.google.com/forum/#!original/alt.games.video.sony-playstation/DFMKIfPqWQM/jB6nLsvZBgwJ〕
==Major changes from ''Dungeon Keeper''==

* The dungeon heart now stores a limited amount of gold; in ''Dungeon Keeper'' (particularly the ''Deeper Dungeons'' expansion), if the player ran out of gold before building a treasury, no additional gold could be mined and stored.
* Spells are now cast using mana, which is automatically replenished over turns, based on the amount of land or mana vaults a player owns. Previously, they were cast using gold.
* Dropping creatures onto the ground stuns them for a while, unlike in Dungeon Keeper, where they could immediately begin to move again. Different creatures remain stunned for varying amounts of time, Bile Demons for example take several seconds to haul themselves off the floor whereas Goblins will push themselves back up almost immediately, and imps are not stunned by dropping at all. Creatures are not stunned if dropped in a Combat Pit.
* Imps no longer require training to gain levels; they gain experience from performing their duties in the dungeon.
* Creatures train up to only level 4 in the training room, up to level 8 in the combat pit, and up to level 10 through combating enemies.
* The scavenger room was removed, and two rooms were added:
*
* a casino that can be used to improve morale or funding
*
* a combat pit, for training creatures up to level 8.
* The horned reaper is no longer a typical creature: it may instead be summoned for a very large amount of mana. "Horny" will then go on a rampage, destroying anything in his path for a short time.
* Many creatures were removed, and many were added. Notably absent are the dragons and demon spawn, replaced by a relatively weaker fire salamander. The game has a greater reliance on humanoid creatures. In the first game, the only evil creatures to possibly be humans were undead, mistresses and warlocks (none of which were obviously human). But in DK2, not only have the warlocks and mistresses become obviously human, but rogues and black knights have been added. With the removal of creatures like the aforementioned dragons, the spiders and beetles etc., this results in the dungeons changing shape from the beast-inhabited dens of the first game, to more civilized-appearing settlements in the second.
* Many of the spells were redone, and can be upgraded after all basic spells have been researched.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Dungeon Keeper 2」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.